New Project in the Works

Along with the reasons I mentioned in our last post, there is something else that has been occupying quite a bit of time over the past year and is now fairly close to fruition. While my development machines were in storage, my brother and I started working up an idea for an entirely new role playing game – or rather, a combat system for role playing games.

This whole thing started because we found ourselves bored with the majority of the way combat typically played out. At the time, I myself was involved in several gaming groups. I was playing in a Pathfinder campaign, a 2nd Edition D&D campaign, and DM’ing a third-party rogue system at the same time. What I found, and what we agreed was the case in most combat systems, was that they were structured in a way so as to elicit apathy and disinterest. You wait for your turn, you roll some dice, you stand around and get beat on. That’s the way pretty much every combat system works, right? There has to be some form of turn order and initiative, giving everyone the chance to act in their own sequential timeframe.

The problem with that is that it’s boring. It becomes incredibly repetitive to do the same thing over and over, to move and attack and then stand there getting pummeled. You roll some dice, and even the best-laid plans can fail because of some bad luck. So we set out to change things in a huge way. We wanted to make combat more about skill than luck; more reactive than sequential; and more engaging and dynamic than static and repetitive. I’ll be talking more at-length about what we did and the ideas and concepts we’re using to make combat a more engaging, free-flowing experience once we’ve been through a few more play testing sessions and have made sure there is some semblance of balance. This is a system we have been working with off-and-on over a period of just over 10 months, and we’re finally at a place where we are making it into something big – commissioning artists, working up a Kickstarter proposal, and finalizing our designs. I’m pretty stoked about it, but for now that is all I can say! At this point I unfortunately have to be somewhat cryptic and ambiguous. More to come.

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Guess Who’s Back? – The 3.75 Character Generator is Back!

First things first – I’m thankful, but also sorry. I have very little to say if not first to say thank you to the many supporters and contributors to the 3.75 Character Generator. You all have caused it to remain one of the most user-friendly and robust generators for the wonderful OGL-licensed game Paizo has created for us to enjoy. At the same time, I’ve also got to apologize that I haven’t been more diligent or had more time to put the level of effort I would’ve liked to into this project.

You may or may not have read, on this very blog, about the mobile applications we began developing in the summer of 2011. After several months of development on those, Adobe announced – perhaps shockingly to some, including myself – that it was ending all further and future releases of the Flash mobile platform. Since we were developing these apps in Adobe AIR and planning to release them using that system, you can imagine that this announcement was a major blow. As a result, both NimbleSheet and CombatCounter, in their current forms, were scrapped.

I will not lie to you, my fellow gamers: at this point, I was pretty dejected. I’d spent tons of my free time working on projects that would never come to fruition. I also endured a few major life events, and gradually over time I fell out of the development cycle as other areas of my life picked up in intensity. At the time, I was working through the rigorous process of implementing the Class Options section of the generator, and I kept running into logistical snags. This is the most programmatically complicated element of this app I’ve come to yet, and the sheer overwhelming nature of it became too much to handle. I have continued to support and maintain the generator, and to respond to user inquiries via email. I also oversaw the migration of this entire website to a new server sometime in 2012.

As of this writing I have just finished another move – I’ve moved house. Or rather, I moved out and then moved back in… to the same house. That in itself is a long story, but essentially I put my home on the market and moved out, had two separate contracts on it which both fell through because neither buyer could secure financing, and then decided to take it off the market and just keep the place. So beginning last week I had internet services restored to the residence and pulled the first of my development machines out of storage after having them there for over six months. Needless to say, I’m rusty. I have a 9 to 5 where I do this too, but along with digging up the generator I’m also starting to toss around some ideas about developing NimbleSheet and CombatCounter using other mobile platforms that I’ve been working with as a result of my day job. So have hope, dear friends. Those apps are not dead either!

I have begun to delve into my files and restore my systems to their original glory, and it is my full, honest intention to resume development on the generator as well. I hope this arrives to many of you as good news, although I’m sure it will be met largely with an “I’ll believe it when I see it” response. Fair enough; we’ll certainly see where this goes. Thanks once again for your support and your patience.

Posted in 3.75, Combat Counter, Mobile, NimbleSheet | 4 Comments

What is Trove Tokens?

If you’re a DM/GM of any fantasy pen-and-paper role playing game, you need to seriously consider managing your magic items with Trove Tokens.

What do you currently do when your players discover a new magic item in-game? Wait for them to identify it, then have one of them write it down on his or her character sheet – right? Well, Trove Tokens gives you the ability to physically hand them that magic item. It’s a tactile representation that represents what should be a vastly more important part of your game than just a line of text on a character sheet.

Bastions of Defense concept art
With Trove Tokens, your players can now amass a collection of equipment cards that show them what each rare and wondrous item looks like. They’ll derive new meaning and excitement each time they find a new item and receive the card – a card that was custom-created by you at the click of a mouse.

But the best part about the Trove Tokens magical item creation system is that after you’ve purchased it once, you get unrestricted access to all bonus content, art expansion packs, and of course, the ability to create an unlimited supply of items. Compare that to magic item sets where you have to continually buy expensive new cards or tokens in booster packs and decks, to be used just once and then discarded.

Even if you scan and reproduce these cards, the process of organizing them – aligning, straightening, resizing – could take hours of your time! Trove Tokens is organized so that a single 8.5″ x 11″ piece of paper or cardstock produces sixteen (16) colorful, incredibly detailed magic item tokens, perfectly set to be sliced up and used immediately.

New expansion packs for Trove Tokens are being released every few months, and the work of fantasy artist Rui Ferreira shines in our series of themed releases. Along with the standard set of 100+ items, each of the bonus packs adds over 50+ items to the collection. Did we mention that all of the bonus expansion sets are completely FREE to owners of the basic set? That’s right; at just $9.95 for a system that will potentially result in thousands of ancient, glittering items for your games, what’s not to love?

To purchase Trove Tokens, visit our website at http://www.trovetokens.com/

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NimbleSheet – Mobile Character Sheet

The second of our mobile apps, NimbleSheet, is now in development! The app will feature saving and loading of characters, multiple rule-sets, integrated dice rolling, customized attack and damage creation, hit point and resource tracking, etc.

More to come…

Posted in Mobile, NimbleSheet | 3 Comments

Trove Tokens – Bastions of Defense

As of yesterday the latest expansion pack for the Trove Tokens magical item creation system, Bastions of Defense, has been released. The set contains 50+ new magical items geared toward increasing your fortifications – suits of armor, shields, gauntlets, boots, belts, and helms. Check out our website for more:

http://www.trovetokens.com/

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3.75 Pathfinder Character Generator

The most lightning-fast character generator you’ll ever use! Flash-based and browser-run, the 3.75 Character Generator for Pathfinder is interactive and intuitive, allowing you to create a detailed character sheet in less than 10 minutes. After selecting your character’s vitals using the basic controls, you’ll be told how many feats, skill points, and other options you have available to you. Select your options and watch the sheet dynamically populate itself as it executes the necessary calculations for you. Brought to you by Treasure Trove Software.

http://www.trovetokens.com/pathfinder.html

As of March 2013, the 3.75 generator has been visited by over 300,000 users!

Posted in 3.75 | 8 Comments

Treasure Trove Goes Mobile!

Development on Combat Counter, our first app for the mobile interface, has begun. See screens below:

Screenshot 1
Screenshot 2

Release to the Android Market is planned first, followed by the App Store.

More to come…

Posted in Combat Counter, Mobile | 2 Comments